Monday, 19 February 2018

Dropzone Commander tournament game 4, Shaltari vs Shaltari

The forth game of the tournament.

My unbeatable Shaltaris would meet their own kind... They would be facing another Shaltari tribe, under the command of Jens.
The mission we would play had a focal point in the middle of the board and lots and lots of potential objective scattered all over the board.
If I remembered correctly it was called "Swedish search", it is a tweeked "Seach" scenari with a focal point at the midle to push the armies to actually engage the enemy.





Using the protections of the trees in the park the Braves dares to leave to safety of the buildings.


My Pungaris had been pushed up but were assaulted by enemy elite Firstborn infantry... this will not be a beautiful carnage...


Using this gate, the enemy starts to deploy lighter flanking units. Besides being able to push at my flank it gave him the option to start collect possible objectives here. His small light skimmers were a particulary nice little addition, easy to hide, fast to move but still able to search for points in the scenario. I might have to consider to include a small unit if these in the future.



I tried to use my Jaguars for an push, but they could not bring their guns to damage the opponent.
But the dices was really not with me in this game. A lot more 1s then should be statistic to roll were found in my rolls...
The Jaguars AA fires also failed me.
The Thunderbirds failed misserable and where easily taken out, them self failed to hit their targets in the entire game.

Edit: My opponent pointed out that the bad dicerolls did not include my rolls for my shields. The Dreamsnare did his work and the dices behaved accordingly in its presence...



It ended in a loss, not a big one butt still.
The killpoints were equally tight, I think they ended in something like a 8pts favour to me.

Jens abuility to use his gates and spread out his force to seek out the objectives gave him the game.
I was really tired in this game and did a lot of mistakes.

Jens played really good, had I not loost focus on capturing objectives on the last couple of turns things could have looked different.

It was a fair win for the Shaltari, Jens played the objectives for the scenario and I did not.



During this game I only managed to take these pictures of the other players games.





This was the status of the campaign map at the end of game 4.
Jens used his victory to reinforce the hold on the space station.
Sacking the incompetant commander and reinforce with more Shaltari troops. The invasion foothold on the space station had been fortified.

Saturday, 17 February 2018

Dropzone Commander tournament game 3, Shaltari vs PHR


Time for the third game from the tournament.
My Shaltari would be facing PHR forces under the command of Max.

Each force would be deployed at the corners. In each of the four corners and in the centre a focal point was placed.

I wanted to place my commander early on, on the table to get his command value to work.

I had held back the Panther, my heavy AA warstrider until the last during the first activation. And noticed that my opponent had made an mistake... His commander and his bodyguard hanging under their dropship was clearly seen between some houses all the way from my table corner...
The Panther had found its perfect target...
Targeting homing in on the dropship and a salvo was fired from the massive Particle Triad, resulting in a dropship going down in flames...
Only the bodyguard walker managed to survive this inferno.
The enemy commander was taken out and the PHR was left leaderless from turn one onwards.


I gathered almost all my forces on my right flank, from here I wanted to make the push.



Gathered Shaltari forces moves forward, in force...

My commander guarding a flank as other warstriders turns behind the building.

PHR forces scramble to meet the threat of the Shaltari formation.



PHR snipers enters one of the buildings as Shaltari anti tank gunships pas them close by.


A Dreamsnare and its two Tarantula bodyguards are seen at the back moving to the centre as well as gates moving around to let the Shaltari take control of the focal points.

After its initial volley the enemy had learned to use the cover of the large buildings and my Panther was forced to move forward in an attempt to get better firing positions later on.
 
 By this time my warstriders started to envelop the focalpoint at the centre buildings as the infantry had taken control on the focal point in my deployment quarter and those on each flank.



Enemy forces pushed in his quarter.

I used my Thunderbird gunship to close in on the enemy behind a building to get protection from his aa guns. The warwalkers of the Shaltari had used the centre building to hide its movement and I could move around the corners to my liking to get just enough enemy walkers in gunsight to not overstretch my push. Singling out enemy troops and minimise return fire.
With the gates I was able to move my infantry where they could hold its ground, I could but the Pungaris on focal points where enemy infantry was not expected and could but my Braves and the Firstborn elites where potential enemy infantry was tempted to try to engage.
I even managed to sneak up one gate along the edge of my left flank behind buildings to deploy some Braves in the last building with a focal point right back at the enemy quarter to contest it.
All while my warstriders tried to occupy and take out the enemy walkers.

It was a massive victory for the Shaltari.

I think the initial loss of his commander put the fear in my opponent, he did not want to run the gauntlet and risking another dropship loss from the Panther. This made his movements slow and I was able to use the speed and take control of the game. To take the combats where I wanted and where the odds where heavily in my favour.
Had the PHR had more spread out AA firepositions my movements would also have been much harder. I had used my Thunderbird gunships and even sacrificing a gate to get his AA to one flank and tried to keep them occupied and threatening them with warstriders so they would hide behind larger buildings that also resulted in a worse AA protection. As it turned out, almost all his AA where at the same place and if I just held the distance from them the rest of the table where open ground for my fragile gates...



Here are some of the other players games that I managed to take between rounds.











This was the map at the end of this third round of games.
With my win I was able to get a foothold on the PHR space station... Let the invasion begin...

Friday, 16 February 2018

Dropzone Commander tournament game 2, Shaltari vs Resistance

This is a small AAR from the second game of our Dropzone Commander tournament.

As with the last AAR, it is in no way representative on what actually happened... Mostly Shaltari propaganda.


My Shaltari would be facing the Resistance forces under the command of Linus.



Shaltari Braves survey the area as the gates take cover behind the large buildning...

Enemy attack choppers moves in...




I used the Pungari aggresivly, pushed them into the centre building.
I pushed the elite Firstborns aggressively into a building at one of the flanks, thinking this close combat unit would scare the enemy from enter the building.


Those enemy heavy dropships moves up, with barrel bombs, troops and a AA gun mounted on top. These look really cool and if I would get Resistance anytime in the future they would be a must.




Enemy veteran infantry enters the same building as the Pungaris and a unit of bikes enters the triangular building on the flank.
Those motorcycles were really quick.
An AA tank are located and my Warstrider takes it out...
I could not take out the attack choppers with my AA fire and would be facing them in the next turn.
Barrelbombs and guns... The large buildning takes a beating...
A unit of quadbikes with gas canisters clear out the building with my Firstborns... Damn... that was a nasty suprise...
I moved in some Braves to support those small Pungaris from beeing totaly slaughtered by the enemy veterans.
Moving to close to one of my gates the choppers are hit by the charged air and one of them explodes in the air.
Those enemy veterans slaughters my poor Pungaris as his trucked aa guns takes a beating from my guns. A unit of Braves takes the control of the triangular building from the bikes as they moves out.
The enemy commander heavy tanks move out again, trying to shoot my other warwalkers in the flank as my commander already had taken up fire position at the same terrain piece. Early on in the game I had given that commander a bloody noose, having retreated and made field repairs he was now bold enough to show his face again.
Warwalkers pushes forwards as the infantry hold its ground even when really nasty veterans beats them down or the building they are occupying are filled with gas...

This stoicism is what the Shaltari can do, they are given an order, they follow through, and that was what gave me a victory in the end.

This was a really tight game and If I remember correctly I think it was something like 4 or 8 points difference in killscore.


Wow what a game, his army was particularly nasty with all that AA ,and not having played against Resistance before he had some nasty surprises up his sleeve.
Interesting army, lots of aa to keep my gates at bay and hindering me from using my troops at the maximum ability, nasty gas grenade quad bikers that cleared houses, those veteran infantry were good and the fact that he had almost no real ground units meant that most of my anti tank units had nothing to shoot at and thus indirectly had paid points for a gun that they couldn’t use.






Here are some pictures of the other peoples games.










An update on the map and how the the controll of the areas are distrubuted after the second game on the tournament.